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dribblingintermediate

Double-Move Breakout

Double-Move Breakout gives players a fun dribbling challenge as they travel using feints and change of pace to beat a defender. It builds changing speed, turning away from traffic, and lifting the eyes between touches with timing pressure or guided opposition.

🎂 Ages 9-1017 minutes👥 6-14 players

🖼️ Visual Guide

Double-Move Breakout drill diagram showing a movement circuit with arrows for defending pressure

Top-down guide: movement circuit with clear movement paths for defending pressure.

Generated from the exercise skill, setup, and instruction text so the visual system scales across the full library.

Field Diagramdribbling

🎯 Objectives

  • Take many controlled touches so the ball stays within one step.
  • Change direction cleanly instead of kicking the ball into traffic.
  • Scan early to spot the next gate, defender, or free lane.

🎒 Equipment Needed

1 ball per player, 10-16 cones to mark the area and gates, and 2-4 bibs for chasers or neutral targets. Use two cone colors so you can change directions or targets with simple visual cues.

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📐 Setup

Create a square with four colored gates and one turning cone in the middle. Players start on the outside with a ball so entries into the area are clean and organized. Add scanning, tactical decisions, and competitive consequences, but keep the drill clear enough that execution stays sharp.

📋 How to Run It

  1. 1Set up a 20x20 yard square with four color-coded gates and one turning cone in the middle.
  2. 2Explain that players travel using feints and change of pace to beat a defender and must listen for the next safe route.
  3. 3On the coach's call, players enter the square, dribble to the middle cone, perform a simple turn, and exit through the called gate.
  4. 4After each exit, players re-enter quickly through a different side and repeat with the other foot when possible.
  5. 5Add a point for each clean turn-and-exit round to keep the pace competitive.

💡 Coaching Tips

  • Demonstrate the turn or move once, then let the players learn through many short reps.
  • Praise close control first; speed should come after the ball is under control.
  • Remind players to peek up before they accelerate into the next space.
  • Restart quickly so nobody stands still for long.

🔄 Variations

  • Easier: make the area bigger or remove one gate decision.
  • Harder: add a color call, a turning cone, or a passive chaser.
  • Competition: count successful escapes in 60 seconds for each player or team.
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